Games U.
A great new Game store and gaming destination now open for business!
1550 N. Stonehenge Drive #102, Gilbert, AZ 85233 United States ,

1,500 Pt Dropfleet Commander Tournament

Apr 29, 2017 @ 11:30 am  —  Apr 29, 2017 @ 9:00pm

You read right, it’s a 1,500 point DropFLEET tournament!

We will be using the Experimental Rules available on the Hawk Wargames website, except, we will be using an alternative to the Ground Combat rules (#1 in the Experimental Rules), one that is being tested across the globe and that we hope will be not only quicker than the standard rules, but also make the games just as fun! Below are the Alternate Ground Combat rules. So plan on getting the day off and throwing some serious fun down on the 29th!

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Event Details:

1,500 Point Dropfleet Commander Tournament

Where: Games U, 1550 N. Stonehenge Rd., #102, Gilbert, AZ
When: Saturday, April 29th, 2017
Start Time: Registration opens at 11:30 AM, Dice start rolling at noon.

Details:
* $10.00 entry fee, all of which will go into the prize support pool.
* 1,500 point Clash, max 6 Battle Groups.
* 3 Rounds.
* 2.5 hour rounds with a lunch break between Rounds 1 & 2, and a 15 minute break between Rounds 2 & 3.
* Experimental Rules will be in effect! We will also be using the Cancellation System for Ground Combat (aka Ravanar’s Pendulum) instead of Experimental Rule #1.
* Scenarios TBD, but count one one with all clusters, one with zero clusters (so space stations), and Moonshot. Also, count on one each of Distant, Column and Battleline Approach.
* Prizes for First, Second and Third, plus Last Place. All prize support money will be in the form of Games U store credit. Plus, some additional prize support goodies from Hawk Wargames.

James will be running this event, unless his boss gets a wild hair and insists that he work that day. Hopefully that won’t happen! If it does, then I will be running this event!

As always, if you have any questions, please PM me, comment here, text me if you have my cell phone number, or email me at PHXHawkTalon@gmail.com.

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Ravanar’s Pendulum, aka the Ground Combat Cancellation System

These rules came about due to Hawk’s desire to streamline DFC a bit, in order for tournament games at 1250+ points to comfortably fit inside a 2-2.5 hour window. It’s not necessarily that the Ground Combat Phase is the most time consuming, it’s just that it is the most easily streamlined and changes to it will affect the overall game mechanics the least. The streamlined version in the experimental rules achieves the overall goal, but doesn’t really feel particularly satisfying, and it can cause potential issues with the bombardment game.

So here is the Ground Combat Cancellation System, an evolution of the Pendulum System that Ravanar originally shared with the Talons.

Ground Asset Tokens are worth the following points towards Sector control:
Defense Battery – 0
Armor – 2
Infantry – 1

Assets are dropped per normal DFC rules. Assets are able to move within Clusters per normal DFC rules.

New Resolve Combats Phase:
a) The player with the lowest Initiative selects a Cluster and a Sector within the Cluster.

b) In order, the players perform the following cancellations. All possible cancellations must be made before moving on to the next step:
1. 1 Armor token cancels 1 opposing Armor token
2. 1 Infantry token cancels 1 opposing Infantry token
3. 2 Infantry tokens cancel 1 opposing Armor token
4. 1 Armor token cancels 1 Infantry token and survives to hold the sector.
5. Defense Batteries are Immobile and are removed if there are no friendly tokens remaining in the sector *AND* 1+ enemy armor or infantry tokens remain in the sector.

Example:
Player 1 has the following tokens in the contested Sector: A, A, A, A, A, I
Player 2 has the following tokens in the contested Sector: A, A, I, I, I, I, I, I, DB
Step 1, A cancels A, A cancels A
Player 1 now has the following tokens in the contested Sector: A, A, A, I
Player 2 has the following tokens in the contested Sector: I, I, I, I, I, I, DB
Step 2, I cancels I
Player 1 now has the following tokens in the contested Sector: A, A, A
Player 2 has the following tokens in the contested Sector: I, I, I, I, I, DB
Step 3, A cancels 2x I, A cancels 2x I
Player 1 now has the following tokens in the contested Sector: A
Player 2 has the following tokens in the contested Sector: I, DB
Step 4, A cancels I and survives
Step 5, Player 2 no longer has friendly A or I tokens in the Sector, Player 1 has a remaining A token. As a result, Player 2’s DB is removed.
Player 1 now has the following tokens in the Sector: A
Player 2 has zero tokens in the Sector.

Player 1, therefore, controls the Sector.

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Games U.

1550 N. Stonehenge Drive #102, Gilbert, AZ 85233 United States 


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